THis is my second Pixilation. It has a completely different narrative.
Monday, 14 December 2009
Friday, 11 December 2009


I did a series of different styles to test which one looked the best and would work well. I did one version in black and white, a second in the cut out filter and the third in posterise.
I managed to create two final pixilation’s one a character based chase scene and the second a bionicle fight scene. They both had a very different style.
Thursday, 10 December 2009
The Design Process
Multimedia can be seen all around us and it is used in everyday life ranging from game you’ve just been playing to that photograph on your wall. Within this essay I intend to examine three different design processes which I will then discuss and argue the design methodologies and the process undertaken in each specific area. In design there are four specific steps to creating the final product, these are……… These four steps will be used not only in pratice but demonstrated further in the three fields, one shot movie, interactive narrative and stop animation. I also aim to demonstrate practical and theoretical understanding of each individual design.
The first design process was to produce a one shot movie. The movie was to last between 2-5 minutes and restricted by a few rules to be produced as part of a group, such as remaining on the tripod at all times. A traditional one shot movie consists of one take so everything must go prefect the whole way through. The first process was discovering. Which involved mind mapping ideas and discussing thoughts between the group. We researched professional one shot movies to gain inspiration to develop our own ideas. By doing this we were able to decide our target audience and what aspects we would need to include to be able to make it successful.
After we had decided on one idea, we were then able to move on to the second process, Developing. This stage involved developing our ideas further and the planning. In our work, we decided that the best genre to use for our script would be horror. The specific genre of horror would not only keep the viewer on edge but interested throughout the narrative. When the storyline had been developed and completed we had to find an appropriate location to film it. The plot would involve a protagonist in the form of an unusual suspect with conflict to thicken the plot. Our group was fortunate and took the opportunity to film our one shot movie in the ‘Galleries of Justice’. It was suitable for us as the storyline was focused in a court room. Being able to shoot in a real court room made our movie look more realistic allowing the audience to immediately realise what the story was about. After the actual shooting of the movie, we were able to move onto the next stage; Defining. Refining the movie and capturing the best takes lead on to editing it to allow smoother running. In doing so this would increase the picture and sound quality to ensure maximum potential for the viewer. We added sound effects, for example, footsteps. In addition to this we added an opening title and ending credits. Finally the fourth process to the creating was Delivering. To do this we simply posted the finished video on YouTube. This completed the processes of making a one shot movie. I believe the movie will have a different impact on different viewers, as each person has different opinions and interpretations. The movie will give the audience entertainment, whilst at the same time giving them the opportunity to experience sentencing through the eyes of a criminal, which isn’t portrayed very often. It is know that everybody has there own way or method of doing tasks. In design there are a Varity of different ways to tackle the hurdles of design. These four methodologies don’t just depend on the style of the designer but also can be down to the brief. For this particular task I used the prototyping by firstly as a team creating a first version and developing on this idea. It proved a very successful method for this project. As it gave me an indication of what needed to be done and helped develop skills in using the equipment in filming the first prototype.
Interactive narrative was the module which I set forward to create an illustrative story. I began by researching into this particular sector, looking at past and present pieces of work, inspiring ideas of my own. This involved looking at a range of artist and designers. I developed my ideas and thoughts, by drawing mind maps and writing plots and conflicts for narrative ideas. When I had finished initial development, I created a structure map of the initial plot, which was to have numerous boxes on a table for the participant to interactive with deciding the route and fate of the story.
I extended this further adding depth and character to the narrative making a unique adventure with the viewer having the power to control the outcome. The interactive narrative would be created using Flash CS3.The acceptance test was a key goal for my project to pass whilst being functional and working. With my ideas and plans being individual and different, I decide the most appropriate form of design would be illustration rather than photography. Illustration proved more of a asset to the project giving me more freedom to work with. I designed my character for the narrative making an imaginative creature to play the roles in each unique path of the story.
Once I had drawn the illustrations and used a template with the code, I got numerous people to test the usability of my interactive narrative and to guarantee it was fit for purpose. This proved very useful and I gained some great feedback and noticed specific things to change to make it work better and run smoothly. I fixed the problems and checked it again to ensure the final design worked perfectly. I considered awareness whilst looking at the audience interaction with the genre archetype. The interactive narrative produced using flash worked well. After the target audience tried out the narrative and give critical criticism and feedback, I had strong foundations on which to refine and develop it to warrant the final design was at its peek.
Interactive narrative was finished using flash and was completed in a unique and original form. I personally believed it would be stronger and give more freedom to the plot if it was created using illustrations rather than photography. This proved a challenge to get all the images to match, but after a while I managed to invented Mlob; a character to fulfil the audiences demands and keeps the attention of the viewer. It had the affect to keep participants interested and at the same time involved. It worked well in many aspects, it succeeded in being interactive, it was new and different with a range of biro style drawings which were detailed whilst having a bold effect.
The project was to create a stop animation. As I had made animations in the past, I was at an advantage as I had some knowledge and ideas already. I began research by watching multiple animations, both old and new, which inspired ideas and triggered my thoughts, and then I created a mind map and sketched out some initial ideas. This research was then further improved with practicing a trial run with a camera, which enabled me to perfect the techniques I intended to use. Also by doing this I was able to see what worked best and what didn’t, and if it fitted the genre and expectations of its audience. One idea I had, which I then went onto use for my final animation, involved two toy figures that came to life. Once the photographs had been taken, I was able to refine them, and then try out numerous techniques and filters. In this I explored and enquired through the development and editing of my photography, with the basis of innovative and novel ideas. When this task was completed, I tested it to ensure that it would pass the acceptance test and fitted the correct genre. After gathering feedback and useful constructive criticism off candidates I went onto do further developments to finalise the stop animation. The design of my animation received good feedback and managed to pass the acceptance test. The gathering of feedback concluded the completion of my stop animation. With the toy figures coming to life and becoming characters, it made the stop animation interesting to its audience.
Design Practice one I followed a four step process which I used for all three areas. There was little room for error or fault. As I found through prativce and using the method there wasn’t any weak part of the process. If you did the sufficient amount and put in the effort needed it would ensure success. If there where faults or weakness in the piece of work I believe these to be substantially low due to the complex method taken in the process. It is arguable with all three areas there may be weak parts too a product but is that because there is parts of it which are so strong and powerful they are weak in comparison. Or is this due to the nature of the piece and the particular view/personality of the person. What one person likes about a style or design another person could hate. In the module I had the option to approach the course in multiple ways. I discovered the many different approaches to a design brief that could be taken. I believe that out of the four methodologies, that Market Research is the most appropriate process for this type of project, whilst at the same time being a personal favourite. I found this from the strengths of it and the beneficial aspects to my own personal work pattern. The four methodologies are open source, prototyping, market research and reverse engineering. All had there own benefits in different ways fitting a certain way of working. It could be argued that Prototyping and Market Research are the best ways to approach this project; however in my own personal opinion I believe that Market Research is more appropriate. This was the methodology I undertook for the stop animation, as after reading the brief , I believed it to not only be the best path to take, but the most appropriate for this area as it would be practically impossible as well as unsuccessful to do reverse engineering. Open source would prove too time consuming for the short deadline. In the production I gave new meaning through a sequential interaction with the genre archetype.
To conclude I found the four step process had a positive impact on my working pattern. The particular work I did in the three fields I believe to have been a success and produced to high standard by using a inimitable design and structure to make them original whilst using multimedia techniques to compose functionality. Throughout the course I establish the most efficient and appropriate methodology market research.
Multimedia can be seen all around us and it is used in everyday life ranging from game you’ve just been playing to that photograph on your wall. Within this essay I intend to examine three different design processes which I will then discuss and argue the design methodologies and the process undertaken in each specific area. In design there are four specific steps to creating the final product, these are……… These four steps will be used not only in pratice but demonstrated further in the three fields, one shot movie, interactive narrative and stop animation. I also aim to demonstrate practical and theoretical understanding of each individual design.
The first design process was to produce a one shot movie. The movie was to last between 2-5 minutes and restricted by a few rules to be produced as part of a group, such as remaining on the tripod at all times. A traditional one shot movie consists of one take so everything must go prefect the whole way through. The first process was discovering. Which involved mind mapping ideas and discussing thoughts between the group. We researched professional one shot movies to gain inspiration to develop our own ideas. By doing this we were able to decide our target audience and what aspects we would need to include to be able to make it successful.
After we had decided on one idea, we were then able to move on to the second process, Developing. This stage involved developing our ideas further and the planning. In our work, we decided that the best genre to use for our script would be horror. The specific genre of horror would not only keep the viewer on edge but interested throughout the narrative. When the storyline had been developed and completed we had to find an appropriate location to film it. The plot would involve a protagonist in the form of an unusual suspect with conflict to thicken the plot. Our group was fortunate and took the opportunity to film our one shot movie in the ‘Galleries of Justice’. It was suitable for us as the storyline was focused in a court room. Being able to shoot in a real court room made our movie look more realistic allowing the audience to immediately realise what the story was about. After the actual shooting of the movie, we were able to move onto the next stage; Defining. Refining the movie and capturing the best takes lead on to editing it to allow smoother running. In doing so this would increase the picture and sound quality to ensure maximum potential for the viewer. We added sound effects, for example, footsteps. In addition to this we added an opening title and ending credits. Finally the fourth process to the creating was Delivering. To do this we simply posted the finished video on YouTube. This completed the processes of making a one shot movie. I believe the movie will have a different impact on different viewers, as each person has different opinions and interpretations. The movie will give the audience entertainment, whilst at the same time giving them the opportunity to experience sentencing through the eyes of a criminal, which isn’t portrayed very often. It is know that everybody has there own way or method of doing tasks. In design there are a Varity of different ways to tackle the hurdles of design. These four methodologies don’t just depend on the style of the designer but also can be down to the brief. For this particular task I used the prototyping by firstly as a team creating a first version and developing on this idea. It proved a very successful method for this project. As it gave me an indication of what needed to be done and helped develop skills in using the equipment in filming the first prototype.
Interactive narrative was the module which I set forward to create an illustrative story. I began by researching into this particular sector, looking at past and present pieces of work, inspiring ideas of my own. This involved looking at a range of artist and designers. I developed my ideas and thoughts, by drawing mind maps and writing plots and conflicts for narrative ideas. When I had finished initial development, I created a structure map of the initial plot, which was to have numerous boxes on a table for the participant to interactive with deciding the route and fate of the story.
I extended this further adding depth and character to the narrative making a unique adventure with the viewer having the power to control the outcome. The interactive narrative would be created using Flash CS3.The acceptance test was a key goal for my project to pass whilst being functional and working. With my ideas and plans being individual and different, I decide the most appropriate form of design would be illustration rather than photography. Illustration proved more of a asset to the project giving me more freedom to work with. I designed my character for the narrative making an imaginative creature to play the roles in each unique path of the story.
Once I had drawn the illustrations and used a template with the code, I got numerous people to test the usability of my interactive narrative and to guarantee it was fit for purpose. This proved very useful and I gained some great feedback and noticed specific things to change to make it work better and run smoothly. I fixed the problems and checked it again to ensure the final design worked perfectly. I considered awareness whilst looking at the audience interaction with the genre archetype. The interactive narrative produced using flash worked well. After the target audience tried out the narrative and give critical criticism and feedback, I had strong foundations on which to refine and develop it to warrant the final design was at its peek.
Interactive narrative was finished using flash and was completed in a unique and original form. I personally believed it would be stronger and give more freedom to the plot if it was created using illustrations rather than photography. This proved a challenge to get all the images to match, but after a while I managed to invented Mlob; a character to fulfil the audiences demands and keeps the attention of the viewer. It had the affect to keep participants interested and at the same time involved. It worked well in many aspects, it succeeded in being interactive, it was new and different with a range of biro style drawings which were detailed whilst having a bold effect.
The project was to create a stop animation. As I had made animations in the past, I was at an advantage as I had some knowledge and ideas already. I began research by watching multiple animations, both old and new, which inspired ideas and triggered my thoughts, and then I created a mind map and sketched out some initial ideas. This research was then further improved with practicing a trial run with a camera, which enabled me to perfect the techniques I intended to use. Also by doing this I was able to see what worked best and what didn’t, and if it fitted the genre and expectations of its audience. One idea I had, which I then went onto use for my final animation, involved two toy figures that came to life. Once the photographs had been taken, I was able to refine them, and then try out numerous techniques and filters. In this I explored and enquired through the development and editing of my photography, with the basis of innovative and novel ideas. When this task was completed, I tested it to ensure that it would pass the acceptance test and fitted the correct genre. After gathering feedback and useful constructive criticism off candidates I went onto do further developments to finalise the stop animation. The design of my animation received good feedback and managed to pass the acceptance test. The gathering of feedback concluded the completion of my stop animation. With the toy figures coming to life and becoming characters, it made the stop animation interesting to its audience.
Design Practice one I followed a four step process which I used for all three areas. There was little room for error or fault. As I found through prativce and using the method there wasn’t any weak part of the process. If you did the sufficient amount and put in the effort needed it would ensure success. If there where faults or weakness in the piece of work I believe these to be substantially low due to the complex method taken in the process. It is arguable with all three areas there may be weak parts too a product but is that because there is parts of it which are so strong and powerful they are weak in comparison. Or is this due to the nature of the piece and the particular view/personality of the person. What one person likes about a style or design another person could hate. In the module I had the option to approach the course in multiple ways. I discovered the many different approaches to a design brief that could be taken. I believe that out of the four methodologies, that Market Research is the most appropriate process for this type of project, whilst at the same time being a personal favourite. I found this from the strengths of it and the beneficial aspects to my own personal work pattern. The four methodologies are open source, prototyping, market research and reverse engineering. All had there own benefits in different ways fitting a certain way of working. It could be argued that Prototyping and Market Research are the best ways to approach this project; however in my own personal opinion I believe that Market Research is more appropriate. This was the methodology I undertook for the stop animation, as after reading the brief , I believed it to not only be the best path to take, but the most appropriate for this area as it would be practically impossible as well as unsuccessful to do reverse engineering. Open source would prove too time consuming for the short deadline. In the production I gave new meaning through a sequential interaction with the genre archetype.
To conclude I found the four step process had a positive impact on my working pattern. The particular work I did in the three fields I believe to have been a success and produced to high standard by using a inimitable design and structure to make them original whilst using multimedia techniques to compose functionality. Throughout the course I establish the most efficient and appropriate methodology market research.
Friday, 27 November 2009
Dublin Dash
I created this poster for a Society im in called RAG. I was given the task to develop and make a poster to promote one of the upcoming events i only had a day to make it so its a bit plain and simple there is a lot of things i would change if i had more time to make it. Well here is the first draft i did for the promotion.
I created this poster for a Society im in called RAG. I was given the task to develop and make a poster to promote one of the upcoming events i only had a day to make it so its a bit plain and simple there is a lot of things i would change if i had more time to make it. Well here is the first draft i did for the promotion.
Friday, 20 November 2009
Mlob Interractive Narrative
This is my first draft of my interactive narrative.
Interractive Narrative by ~Thurlow on deviantART
Interractive Narrative by ~Thurlow on deviantART

Game Design
I chose to look at one of the most influential and inspiring companies in game design. This is Rockstar; a brand known for giving the gamer the freedom to roam and do anything with a realistic feel to it. You can either follow the route to fulfil your mission, or make your own path and do as you please. The company thrives on having multiple storylines, mixed with drama and action to give the gamer a feel of motivation to complete the narrative and a sense of freedom whilst doing so. A few examples of Rockstar games are Max Payne, Red Dead Revolver, and GTA (Grand Theft Auto). My favourite out of all the collection is by far GTA. This particular game has had numerous sequels, with better graphics, features and realism each time.
The second game corporation I chose to look at is a considerably larger brand, creating hundreds of games on many different platforms over the years; this is Ubisoft. The game I found most interesting and a key inspiration was Assassins creed. This game had elements of Rockstar design, for example, the freedom to roam the map of the game. The map consists of many cities, all with there own individual theme and design. An example of this would be a traditional English knight with castles, or a Jerusalem palace with temples and domes, all are linked by detailed countryside and little villages. Assassins Creed is a third person action/adventure game released worldwide in 2007. Patrice Desilet is a French Game designer, best known for his work as creative director on Ubisofts Assassins Creed. His most recent work is the sequel: Assassins Creed 2.
Here’s a little bit about the story:
The narrative is in third person and takes place in September 2012, following the life of Desmond Miles a bartender kidnapped by scientists who are conducting research into genetic memory. This is just the beginning; he later finds he is the descendent of Altar, a member of the Assassins Clan in 1191. This leads on to reveal a hidden secret and the real purpose of the tests and experiments which are all encoded in Miles’ memory. The storyline, I think, is amazing, because it twists and turns. The graphics are so unbelievable, the characters come to life and you can’t help but feel as if you are a part of the game.
Animation - Animation vs. Animator
Animation vs. Animator was a video I found on YouTube. I found it after being shown different examples on the whiteboard animation.
It was a very complex video but I found it amazing. The narrative was intricate which contrasted the simple plot. The clip begins with a stick man character fighting his creator, and rebelling in everyway possible. In order to stop him, his creator draws guns and other obstacles which inevitably fail as the stick man turns these weapons on the artist. The storyline is action packed and climaxes when the character of the stick man manages to duplicate himself, almost like forming an army against his creator.
Alon Becker was the designer of this animation, using Adobe Flash. Although I haven’t looked at any of his previous work before now, this animation stood out to me and I found it completely amazing. This is because the simplicity of the idea was humorous while still having that wow factor about it.
Animation vs. Animator was a video I found on YouTube. I found it after being shown different examples on the whiteboard animation.
It was a very complex video but I found it amazing. The narrative was intricate which contrasted the simple plot. The clip begins with a stick man character fighting his creator, and rebelling in everyway possible. In order to stop him, his creator draws guns and other obstacles which inevitably fail as the stick man turns these weapons on the artist. The storyline is action packed and climaxes when the character of the stick man manages to duplicate himself, almost like forming an army against his creator.
Alon Becker was the designer of this animation, using Adobe Flash. Although I haven’t looked at any of his previous work before now, this animation stood out to me and I found it completely amazing. This is because the simplicity of the idea was humorous while still having that wow factor about it.
Interactive webpage
When choosing an interactive website to use as an example, I immediately thought back to the Derek Hess website, which I used previously in Graphic Design. This website is used as an online portfolio off all Hess’ work, which ranges from sculpture to advertisement. The interactive side of it is pretty simple and straight forward, using links on a main menu. Each link is seen in a black rustic texture, which is surrounded by an image of his work. This menu is like this on every page and never changes, unlike the sub menu, which changes to whatever page is being viewed. For example, when you click on a heading in the main menu, it brings up a sub menu which leads you to different areas of Hess’ work.
I found this website very useful and easy to use, it really is user friendly. The design was straight forward and managed to draw your attention to the fine art the surrounded the main menu. Derek Hess’ website is a great and simple example of an interactive webpage.
When choosing an interactive website to use as an example, I immediately thought back to the Derek Hess website, which I used previously in Graphic Design. This website is used as an online portfolio off all Hess’ work, which ranges from sculpture to advertisement. The interactive side of it is pretty simple and straight forward, using links on a main menu. Each link is seen in a black rustic texture, which is surrounded by an image of his work. This menu is like this on every page and never changes, unlike the sub menu, which changes to whatever page is being viewed. For example, when you click on a heading in the main menu, it brings up a sub menu which leads you to different areas of Hess’ work.
I found this website very useful and easy to use, it really is user friendly. The design was straight forward and managed to draw your attention to the fine art the surrounded the main menu. Derek Hess’ website is a great and simple example of an interactive webpage.


Film – 300 the movie
The movie 300 is one of my favourite films. It has an action packed, yet historical genre, which a strong storyline. The battles, action and scenery are all made possible with the use of special effects and CGI.
The effects were originally filmed with the actors in front of on large green screens. Then the shots were taken and the background and scenery was then added. The majority of the film consists of computer generated effects and it is clear to the audience that this worked well.
There is a great difference between the original stills with the green background and the finished scene. The CGI effects can create anything, and in one of these examples, creates a beautiful landscape in the light of the falling sun, dimmed slightly by the clouds. This is one of my favourite films because it has it all, strong storyline, action and incredible special effects. 300 is one of the best examples of it’s time for CGI and special effects. These effects make the film fit the genre and more realistic, and it does it extremely well.
Monday, 2 November 2009
Recently I went and watched the movie Fantastic MR Fox. It had a unique style of motion graphics and animation which worked practically well. It did this managing to fit in with the genre and work well on many levels capturing a large audience ranging from adults to young children. The animation was almost as it was real similar to Wallace and Grommet, with a different characteristic to it, with the animator/ designers own personal style. This style also helped bring life to the characters and humour. The director of animation was Mark Gustafson.Below is the trailer of the movie.
One shot movie.
This was my first design practice out of the three. It began with a tutorial into one shot movies and introduction. We watched a series of one shot movies and discussed the approaches and narratives of the movies that different directors took in creating them. All the movies had their own story to tell and a meaning full purpose behind it.
I found the most popular and original movies to be mainly adverts and commercials.
Over a period of three seminars, we produced the one shot movie as a group. We did this in the four specific phases of the design process. It started with the discovering. This involved Sitting down as a group mind mapping ideas and generally just talking between each other inspiring ideas. After this we began researching the past and present one shot movie narratives. This lead to understand and picking what audience we would appeal to tailoring our one shot movie to fit the correct criteria. Once having an idea on paper we began developing selecting ideas and creating one. We had a range of different genre and types for the movies narrative. We decide that the most appropriate and affective would be to film the movie as a point of view, in the genre of horror. We developed the script making different variations to film and then pick the best take for the final product. We choose the daunting task of filming the thrilling one shot movie at the Galleries of Justice setting it as a court trail. This gave us one chance to refine the film so we took as many takes on the set as we could on the day of filming as we only had a specific amount of time due to the fact it was a tourist attraction and the museum would be open to the public. Next we began defining. This involved refining the moving by capturing the best take and editing it to smooth it out and make the sound work better. We intend to add sound effects, such as footsteps at the beginning, and muffle parts of the audio to make the audience feel as if they are the character. Other further developments we intend to add will be opening titles and credits at the end to give the movie the finishing touches. The final process was delivering the finished product and to post the final video on You tube. This process involved completion. After completing filming we captured the product and edited the final clip. I believe the movie has a different impact on different viewers. Given them entertainment, whilst at the same time telling them a story through the eyes of a criminal.
We have not yet finished the movie and still have too edited and manipulate the sound and add the finishing touches with the credits to bring the movie together. Hopefully it will look good when all done.
I did extra work towards the product such as a written risk assessment, script/ screenplay, plan and authorisation form for filming at the galleries of justice (the location of the one shot film). Overall I believe this task was fun and enjoyable can’t wait to try the other two design practices.
This was my first design practice out of the three. It began with a tutorial into one shot movies and introduction. We watched a series of one shot movies and discussed the approaches and narratives of the movies that different directors took in creating them. All the movies had their own story to tell and a meaning full purpose behind it.
I found the most popular and original movies to be mainly adverts and commercials.
Over a period of three seminars, we produced the one shot movie as a group. We did this in the four specific phases of the design process. It started with the discovering. This involved Sitting down as a group mind mapping ideas and generally just talking between each other inspiring ideas. After this we began researching the past and present one shot movie narratives. This lead to understand and picking what audience we would appeal to tailoring our one shot movie to fit the correct criteria. Once having an idea on paper we began developing selecting ideas and creating one. We had a range of different genre and types for the movies narrative. We decide that the most appropriate and affective would be to film the movie as a point of view, in the genre of horror. We developed the script making different variations to film and then pick the best take for the final product. We choose the daunting task of filming the thrilling one shot movie at the Galleries of Justice setting it as a court trail. This gave us one chance to refine the film so we took as many takes on the set as we could on the day of filming as we only had a specific amount of time due to the fact it was a tourist attraction and the museum would be open to the public. Next we began defining. This involved refining the moving by capturing the best take and editing it to smooth it out and make the sound work better. We intend to add sound effects, such as footsteps at the beginning, and muffle parts of the audio to make the audience feel as if they are the character. Other further developments we intend to add will be opening titles and credits at the end to give the movie the finishing touches. The final process was delivering the finished product and to post the final video on You tube. This process involved completion. After completing filming we captured the product and edited the final clip. I believe the movie has a different impact on different viewers. Given them entertainment, whilst at the same time telling them a story through the eyes of a criminal.
We have not yet finished the movie and still have too edited and manipulate the sound and add the finishing touches with the credits to bring the movie together. Hopefully it will look good when all done.
I did extra work towards the product such as a written risk assessment, script/ screenplay, plan and authorisation form for filming at the galleries of justice (the location of the one shot film). Overall I believe this task was fun and enjoyable can’t wait to try the other two design practices.
Another more commerical animation company is Jitesh Patel. It uses strong bold illustrations with motion and effects to make them stand out and work well. This work and other companies work are presented in a portfolio on the website BA reps. This website has lots of inspirational material in all the different fields.
Tuesday, 27 October 2009
Monday, 26 October 2009
Artist and Designers who have inspired me
Tim Sale and Derek Hess have both had the most influence on me, by inspiring ideas. Tim Sale draws and creates a unquie style of cartoon/animatiowhich works well. I have enjoyed doing work simular to this and doing some of my own drawings and paintings in this style. Derek Hess is my personal favourite with a very unusal style of drawing. He has developed his work over the years and become very popular expanding into different fields.I have practied his work in many styles and forms capturing his unquie style. This developed my skills and i have now created my own original style of illustration.
Tuesday, 20 October 2009
Pin Hole camera
In the project Pin hole camera, I didn’t no what to expect. I have had no experience in using one or any idea how to make a pin hole camera. We began the lesson with an introduction in the basics of how cameras work. From this I learnt that the logistics of a camera is simply a box with a hole in one end and a piece of photographic paper on the opposite side. The hole on the front is to receive light. This works in order to allow image to be projected on to the ascending photographic paper. All other features on modern day cameras (such as screens, lens etc) are just tools to enhance the image and speed up the process. These features can also give you the ability to zoom in and out of the image you wish to capture.
After learning the basics, the actual process of creating a pin hole camera was shown to the class. This was followed by what to and what not to do in order to take a photograph. To start with I needed a dry and clean beer can, which I would then go on to cut to top off with a tin opener. I made a tube as a replacement lid for the can. Then, on the side of the can I pierced a small pin hole which I covered with a piece of black tape. I had to ensure the tin can (Pin Hole) camera was light proof because if the smallest bit of light had got through, it would have damaged the paper and my photographs would not be successful. Once I had finished my camera I went into the dark room with the only light being red tinted light. I took the lid of my camera and inserted the photographic paper which had to be rolled up so the shiny side was on the inside out. After I put the lid back on I was ready to take a photograph.
I decided that I wanted to take a landscape photo and after searching for some time, I found a suitable location in the park next to the Waverly building. I placed my camera down in a position where it would be held steadily. To capture the image that I wanted, I had to peel off the black tape that was covering the pin hole and count eight seconds. After that, I re-applied the tape and took the camera to the dark room. I wondered what the image would turn out like, what would it look like? Could it actually work? All that was left to do was to develop the photograph and then I could see the outcome. To do this, I put the photographic paper in the first solution which would bring out the image. After about thirty seconds I then placed the paper into a second solution and then again into a third, which would make the image stay on the paper. Finally, washed all the chemicals off the photographic paper and my photograph was complete.
After this, I scanned in my final image using Photoshop. I went on to edit it, inverting the scanned image as I did so. By doing this I was making my image look like a normal photograph, leaving me with a normal landscape photo.
Overall I was impressed with the final outcome and generally surprised with the photograph I had manage to take with a beer can. I went out to take a second photograph which worked equally as well.
I preferred this task to the white board animation which didn’t work as well as I wanted.
In the project Pin hole camera, I didn’t no what to expect. I have had no experience in using one or any idea how to make a pin hole camera. We began the lesson with an introduction in the basics of how cameras work. From this I learnt that the logistics of a camera is simply a box with a hole in one end and a piece of photographic paper on the opposite side. The hole on the front is to receive light. This works in order to allow image to be projected on to the ascending photographic paper. All other features on modern day cameras (such as screens, lens etc) are just tools to enhance the image and speed up the process. These features can also give you the ability to zoom in and out of the image you wish to capture.
After learning the basics, the actual process of creating a pin hole camera was shown to the class. This was followed by what to and what not to do in order to take a photograph. To start with I needed a dry and clean beer can, which I would then go on to cut to top off with a tin opener. I made a tube as a replacement lid for the can. Then, on the side of the can I pierced a small pin hole which I covered with a piece of black tape. I had to ensure the tin can (Pin Hole) camera was light proof because if the smallest bit of light had got through, it would have damaged the paper and my photographs would not be successful. Once I had finished my camera I went into the dark room with the only light being red tinted light. I took the lid of my camera and inserted the photographic paper which had to be rolled up so the shiny side was on the inside out. After I put the lid back on I was ready to take a photograph.
I decided that I wanted to take a landscape photo and after searching for some time, I found a suitable location in the park next to the Waverly building. I placed my camera down in a position where it would be held steadily. To capture the image that I wanted, I had to peel off the black tape that was covering the pin hole and count eight seconds. After that, I re-applied the tape and took the camera to the dark room. I wondered what the image would turn out like, what would it look like? Could it actually work? All that was left to do was to develop the photograph and then I could see the outcome. To do this, I put the photographic paper in the first solution which would bring out the image. After about thirty seconds I then placed the paper into a second solution and then again into a third, which would make the image stay on the paper. Finally, washed all the chemicals off the photographic paper and my photograph was complete.
After this, I scanned in my final image using Photoshop. I went on to edit it, inverting the scanned image as I did so. By doing this I was making my image look like a normal photograph, leaving me with a normal landscape photo.
Overall I was impressed with the final outcome and generally surprised with the photograph I had manage to take with a beer can. I went out to take a second photograph which worked equally as well.
I preferred this task to the white board animation which didn’t work as well as I wanted.
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