
Game Design
I chose to look at one of the most influential and inspiring companies in game design. This is Rockstar; a brand known for giving the gamer the freedom to roam and do anything with a realistic feel to it. You can either follow the route to fulfil your mission, or make your own path and do as you please. The company thrives on having multiple storylines, mixed with drama and action to give the gamer a feel of motivation to complete the narrative and a sense of freedom whilst doing so. A few examples of Rockstar games are Max Payne, Red Dead Revolver, and GTA (Grand Theft Auto). My favourite out of all the collection is by far GTA. This particular game has had numerous sequels, with better graphics, features and realism each time.
The second game corporation I chose to look at is a considerably larger brand, creating hundreds of games on many different platforms over the years; this is Ubisoft. The game I found most interesting and a key inspiration was Assassins creed. This game had elements of Rockstar design, for example, the freedom to roam the map of the game. The map consists of many cities, all with there own individual theme and design. An example of this would be a traditional English knight with castles, or a Jerusalem palace with temples and domes, all are linked by detailed countryside and little villages. Assassins Creed is a third person action/adventure game released worldwide in 2007. Patrice Desilet is a French Game designer, best known for his work as creative director on Ubisofts Assassins Creed. His most recent work is the sequel: Assassins Creed 2.
Here’s a little bit about the story:
The narrative is in third person and takes place in September 2012, following the life of Desmond Miles a bartender kidnapped by scientists who are conducting research into genetic memory. This is just the beginning; he later finds he is the descendent of Altar, a member of the Assassins Clan in 1191. This leads on to reveal a hidden secret and the real purpose of the tests and experiments which are all encoded in Miles’ memory. The storyline, I think, is amazing, because it twists and turns. The graphics are so unbelievable, the characters come to life and you can’t help but feel as if you are a part of the game.
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